Software: Unreal Engine, 3DS Max, Substance Painter, Substance Designer, Zbrush, Photoshop, After Effects.
This is my remaster of the Legend's Guild from RuneScape in Unreal Engine 5. I've been an avid RS player since I was 12, and getting to reimagine this iconic location in UE5 was such a cool experience! This project was made in affiliation with RuneScape Bits and Bytes, a RuneScape fansite that I have frequented for over a decade, with the goal of creating a neat little gift for the community.
I tried to hit the balance right between realism in terms of foliage and materials, and a slight stylized look in terms of the lighting and overall shape of the architecture. The result was a mostly realistic look that still captures the essense and charm of RuneScape. I think I did an alright job achieving this vision thanks to the new technologies of UE5 as well as the amazing library of foliage available on Quixel Megascans.
Of course there were a several custom pieces of geometry in here too. I created the assets for the buildings, hedges, fountain, flags/standards, and fences. Using vertex blending with a custom master material in Unreal Engine 5, I was able to paint dirt and other imperfections directly onto the buildings in the scene with a secondary texture set. Similarly I was able to get all of the foliage assets to generate wind from a common master material, allowing for ease in changing the wind direction for the entire set of foliage. These slightly more advanced material techniques are still new to me, but I used this project as a chance to experiment with them a bit, and doing so opened my eyes to some crazy potential that these can enable. Looking forward to exploring more in future projects!
My Responsibilities: References, Concept Sketches, Blockout, Asset Creation, Environment Design, Set Dressing, Lighting, Optimization, Effects, Post Processing, Cinematics, Rendering