This is my remaster of the Legend's Guild from RuneScape in Unreal Engine 5. I've been an avid RS player since I was 12, and getting to reimagine this iconic location in UE5 was such a cool experience! This project was made in affiliation with RuneScape Bits and Bytes, a RuneScape fansite that I have frequented for over a decade, with the goal of creating a neat little gift for the community.
I tried to hit the balance right between realism in terms of foliage and materials, and a slight stylized look in terms of the lighting and overall shape of the architecture. The intened result was a mostly realistic look that still captures the essense and charm of RuneScape. I think I did an alright job achieving this vision thanks to the new technologies of UE5 as well as the amazing library of foliage available on Quixel Megascans.
Of course there were a few custom pieces of geometry in here too. I created the assets for the buildings, hedges, fountain, flags/standards, and fences. Using vertex blending with a custom master material in Unreal Engine 5, I was able to paint dirt and other imperfections directly onto the buildings in the scene with a secondary texture set. Similarly I was able to get all of the foliage assets to generate wind from a common master material, allowing for ease in changing the wind direction for the entire set of foliage. These slightly more advanced material techniques are still new to me, but I used this project as a chance to experiment with them a bit, and doing so opened my eyes to some crazy potential that these can enable. Looking forward to exploring more in future projects!
Made With: Unreal Engine 5, 3DS Max, Substance Painter, After Effects
My Responsibilities: References, Concept Sketches, Blockout, Asset Creation, Environment Design, Set Dressing, Lighting, Optimization, Effects, Post Processing, Cinematics, Rendering