Fall Creek Hollow
Fall Creek Hollow

An older project of mine from October 2020. This Lush forest sits in the Oregon wilderness and was built as a solo environment for a cancelled project at Spark Plug Games. The space is a moderately sized, sandbox-style area that players were free to explore within set boundaries.

This was a quick-turnaround piece built around existing asset packs, with my focus on the terrain and how the space came together. I generated and sculpted the terrain, painted its surface detail, and placed all foliage, rocks, and set dressing to shape paths, sightlines, and points of interest across the area. Lighting, VFX, and post-processing were also mine as well as the optimization pass.

Software: Unity URP, 3ds Max, World Creator

Responsibilities: Environment Design, Procedural Terrain Generation, Terrain Painting, Set Dressing, Optimization, Lighting, VFX, Post-Processing

More artwork