Software: 3DS Max, Substance, Zbrush
Hero prop asset inspired by RuneScape's archaeology skill: A fabled artifact that was once restored, and is now maintained by very particular collector.
This asset is being used for a trading card, thus the main body of work is a standalone render. However, I still followed a game asset pipeline of normal bakes onto a low poly mesh from a Zbrush sculpted high poly. The prop is less than 4000 faces total